Prim Perfect "How To" Guide:
Issue 4: Advice for Newcomers: You gotta have permissions!
When you go into a store to buy something, you’ll see that the attached sign will frequently tell you that it is “Copy, No Mod” or “No Copy, No Transfer. What does all this mean?
It actually refers to the permissions that everyone who creates an object in Second Life can choose, or choose not to give their creations.
What are permissions?
There are four basic permissions in Second
Life: move, modify, copy and transfer. Everything
that is created will have permissions set; everything
you are given or buy will come with a set of
permissions.
Each of the four permissions can be set to four categories: owner, group, everyone else, and next owner. On top of this, you will always have two basic permissions over everything you own:
- Deletion - you are always allowed to delete something you own.
- Move - you are always allowed to move anything you own.
The last is, of course, essential when it comes to positioning furniture!
But what about the other four?
Modify
This gives permission to edit properties like
the name of an object. But it will also generally
allow you to make other changes - such as changing
the size. This can be very useful when it comes
to furniture - especially if you learn how to link
and unlink prims (which will be our next lesson).
Copy
If copy is enabled, you can make as many copies
as you want of the original item. Copies maintain
creator information, and can never be more
permissive than the item being copied.
This is very valuable when combined with
permission to modify, as it enables you to be able
to modify an object - and yet still keep a pristine
copy in your inventory in case things go horribly
wrong (as they all too often do!).
Transfer
If transfer is enabled, the owner can transfer
the item to another person. If an item is not
transferable, the owner cannot sell, give away,
release an object or embed it in something they
sell, give away, or release. The transfer permission
only applies to the owner, since no one else
can initiate a transfer.
Sometimes, the first owner will have rights that subsequent owners will lose - so watch out for this - especially if you are given something by a friend, or buy something from a yard sale.
Move
But why is move on the list, when you can
move an object you own anyway?
The reason is that you might want someone else to move an object, without giving them ownership of it. In my case, I install my sales vendors myself and they automatically update. But then I go away and leave them, and the store owner might subsequently want to move them when s/he redesigns the store. We solve the need for me to return every time by giving permission for the owner’s group (and most owners do have one!) to move the object too, even though I still remain the owner (which allows the vendor to talk to my server).
Proceed with caution!
If you have permission to modify, you should
proceed with extreme caution. Selecting Ctrl+z
will undo mistakes you make with moving and
shaping, but it you make a mistake in texturing,
you are pretty much left with the problem.
For more information about permissions, and for examples of how different arrangements of permissions can affect an object, there’s an excellent article on the subject by Phoenix Linden.
Other articles are available on the Second Life Support Site. Just search on ‘Permissions’.